AI Insights · Timothy · July 2022
Top 5 Historical Games on Android in Venezuela Q2 2022
In Q2 2022, historical games on Android in Venezuela showed varied trends in downloads, revenue, and active users, with notable performances by Rise of Kingdoms: Lost Crusade and Supremacy 1914 - WW1 Strategy.
During the second quarter of 2022, the performance of historical games on the Android platform in Venezuela demonstrated diverse trends in weekly downloads, revenue, and active users. Below is a detailed overview of the top 5 historical games, based on data from Sensor Tower.
Rise of Kingdoms: Lost Crusade by LilithGames experienced fluctuations in its metrics. Weekly downloads peaked at 1.4K in mid-June, while weekly revenue reached around $374 at the end of March, before gradually decreasing and then stabilizing around $267 by the end of June. The game also saw a significant increase in weekly active users, peaking at 5.1K in mid-June.
Rise of Castles: Ice and Fire from Long Tech Network Limited had a relatively stable performance. Weekly revenue saw a peak of approximately $283 in late May. The game’s weekly downloads remained steady, with a peak of 323 in mid-April. Weekly active users showed a gradual decline, ending the quarter at around 1.9K.
Rising: War for Dominion by NEWHOPE TECH PTE.LTD. showed a notable decline in performance metrics towards the end of the quarter. Weekly downloads peaked at 3.3K in mid-May but dropped significantly to just 67 by the end of June. Similarly, weekly active users declined from 4.7K in mid-May to 575 by the end of June. Weekly revenue also saw a decline, with a peak of $258 in early May.
Supremacy 1914 - WW1 Strategy by Bytro Labs saw a significant increase in weekly downloads, peaking at 3.1K in mid-June. Weekly revenue reached its highest point at around $245 in late May. The game’s weekly active users also saw a substantial increase, peaking at 2.6K in mid-June.
Last Land: War of Survival from LEME GAMES had a relatively modest performance. Weekly downloads peaked at 195 in mid-June, while weekly revenue saw a peak of $100 in mid-June. Weekly active users showed a slight increase towards the end of the quarter, peaking at 258 in mid-June.
For more detailed insights and data on the performance of these historical games, visit Sensor Tower.